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w jojo reference


great game. i love the super mario superstar saga type mechanics where you can dodge enemy moves. 


Really well made!


nice game


Update! We're working a spiritual successor!
Link to the update post!



I loved this game it was really great I would be so cool if you could turn this game into a full extra long one cause it was really fun


The only issue with this game is that it's over too soon. You've made a real gem.


Good art style and music is there any similiar game like this?


this is a masterpiece! liked the art style and the music. it was really fun to play.


This game has a very good art style, I also liked the music a lot. Over all it's a good game, maybe you could make a longer game and publish it on Steam! By the way, would you make a longer game with this characters? Also, are the protagonists portraits inspired by Persona?


Thanks man! Not currently planning on making a longer game with these characters, but yeah the portraits (and a lot of the visual elements) are super inspired by Persona.

I knew it! Do you mind if I use some of your game ideas (like avoiding attacks) in a small project I'm trying to make? 

Not at all! Go right ahead :)


Pretty fun game overall. I kinda wished this was expanded upon but visuals and feel were great. Great job!


Cara esse jogo e muito bom você deveria continua ele.

is there a good ending? amazing game by the way

There's only one ending in the game

Well Im a bit saddened. Like I would love to befriend the Dio with tuberculosis and the final boss emo Za Waurdo. But the game is good as it is and hope to see a full version like 10 hours or something (Not to force you or anything but this idea is really cool and would love to see it more of it) Well whatever you do I wish you good luck.

The delay between the button press and the dodge is insane. For someone used to the reactive dodging system having to dodge well before the attack itself would hit is extremely disorienting.

This game is amazing! I really like how instead of a traditional turn based rpg, Your character doesn't sit still and let the opponent hit. It made the game really fun! I also love the story oof destroying all evil because they evil :D wish there would be a full game with mechanics like this in the future. 9/10 game. Very Fun!

Would it be too much to port to mac?

Sadly I don't have access to a mac, so I wouldn't be able to test it!

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I’d be happy to help out testing, but I understand. I’ll see about setting up a virtual machine with windows.

really fun game; reminded me of super star saga. great graphics and color choice. controller support didn't work, but it was perfectly playable on keyboard. kudos!


I just wanted to say umm are you gonna continue it?

because just for the short time e I played it I felt super attached to the characters graphics are awsome the joke 10/10 this game is just amazing and I beat another people thing you should continue it I do wanna pressure it but I home you continued it pls

bro i love this game so good sadly it was really short wish it was longer and bro the humor ummm perfect

Best game i have played on itch. Just wonder what a great 15-hour game it could be, mmm... Man u are genius! I think it is best pixel art UI i have ever seen. Masterpiece

this is my favourite game in

yep, just that.

Very fun.  That last fight was very challenging, and the fourth wall breaking humor didn't overstay it's welcome.  I only wish that these mechanics were fleshed out into a full game.

Amazin, I love this game...

banger demo. thanks for this


i love how cinematic you made every thing. excellent


I would love to see this become a full game.

This was really cool!
It took a few battles to get the whole dodging thing down, but it was really fun when I did!


The first time I saw the menu, it's kinda like "Is this Persona 4 ref?", and the battle system (Persona 5 or 4?) confirms it. Good stuffs!


Would love to see this turned into something bigger!


the problem of this is that it's have an end, pls make a full game or at least a part 2

wow, this game look awesome!!, what engine you use?


It was made in Unity!

Okej, fantastiskt spel. Jag brukar aldrig palla spela RPGs men det här fastnade jag för. Schyst grafik och själva grejen att man får tillbaka livet efter en strid känns unik. Det löser det ständiga problemet med RPGer, där spelaren sparar på alla specialvapen till ett senare tillfälle. 

Skulle gärna spela en längre version. Känns också som att spelets profil skulle passa för Switchen. Grymt jobbat!

Shame this isn't a full game - I'd love to see more battles, hear more music (and sound), and get an answer to the several questions the game raised.

Also, as one of the comments below already said, the fact one can restart immediately after losing a battle with no need to reload a save is very nice.

You should absolutely go for a full payed release for this.


Just joking it was good game.

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One of the best itch games Ive played in a while. What a nice, compact experience! Every item and ability feels like it has a place with little bits of synergy to boot. Rethinking how items work the way you did prevents hoarding, doesnt cheapen wins and feel like a genuine part of the strategy.

Love the reset option. Too many JRPGs try to punish losing by resetting progress, which is stupid. Letting you restart right away doesn't make things easier, there's still a challenge you need to overcome to see the rest of the game.

A suggestion about items in your upcoming project in case you haven't come up with the following. Super Metroid has a lot of secret rooms that increase missile or bomb capacity the slightest bit. It'd perfectly fun loot to get like a second Big Cucumber so you can use like two per battle.

The delay before dodging was kind of too much though. It forces the player be a lot too pre-emptive when dodging and the window between some of the attack's telegraphing and execution can be so small to the point of almost being guesswork.  imo the dodge startup should be small and the recovery longer. Allows for quick reactions (can get a nice DBZ/Jojo feel) while punishing whiffing/spamming dodge. It might be fun to even have a sort of 'strafing' mechanic where if you dodge within an even narrower window before getting hit, you get a small multiplier bonus for the next attack, rewarding risk.

There's potential for abuse since you can make both characters dodge at the same time. Maybe having them dodge at the same time has longer recovery? Costs a little bit of SP like in Indivisible? I like the suggestion below about less I-frames. It shouldn't be punished per se, both characters needing to dodge a big attack is interesting and I'm sure there might be some programming difficulties when trying to implement dodging multiple attacks in quick succession. It's a bit of a design problem I'm sure you can work out.

Do you plan on keeping it to 2 party member fights? I think that could be good, considering the controls scheme. If you plan on a larger overall cast of playable characters, have you tried Child of Light? Its fights have two active members but you can switch freely in such a way it's more like you fight with your WHOLE party, which I really like. Final Fantasy 10 I think does something similar but I havent played that yet.

Overall, I really liked this game! I'm definitely playing your earlier one and am eagerly anticipating whatever is next. I'll look into where else to follow you and I hope you update on your progress there!

Thanks for the feedback! Yes, I do plan on keeping it to 2 party members, since I feel like more party members could make dodging a bit overwhelming. By the way, the dodges are supposed to give you invincibility basically frame 1, so I have no idea why there was a delay for you. I'm gonna have to look into that, because I definitely agree with the "short startup and long recovery" idea.

Very tongue-in-cheek, combat is great, love the game overall. Just wish so much it was longer T_T

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